With Halloween fast approaching, I thought it would be fun to get the School Warhammer Club I run involved in some 40k themed festivities.Continue reading “The Night of the Walking Pox”
With the country in lockdown due to Covid-19, my regular (if you can call it that) wargaming has had to stop.
What therefore is a Wargamer to do?
The answer, is solo play. And what better mission for solo play than the second solo mission from Dark Vengeance? Once again this is a mission from 6th/7th edition so how would it play with 8th edition rules. Would it be completely one sided or completely broken?
There’s only one way to find out – FIGHT!Continue reading “Battle Report – The Long & Winding Road (Does it 8th?)”
First Founding Gaming club’s first Warhammer 40k tournament of the year is this Saturday (12th May). Regular readers of this blog should be aware that I am in the process of painting a table’s worth of scenery for this tournament, as such there has been no time to prepare a new army or even new units.
This means that once again, I’m sticking to good old Orks.
Games Workshop has just announced a new version of Warhammer 40,000 Kill Team.
My initial reaction to this was my normal “Hell Yeah!”, but on reflection, I’m a little less excited the more I think about it.
After years of collecting the various supplements that Games Workshop has released for Warhammer 40,000, I was interested to know how compatible the missions would be in the latest edition.
The below post was written back in January (as all New Year’s Plans should be made in that month). Life being what it is, this post has sat unfinished and unposted (until now!), so please, cast your mind back to the hazy days of two months ago… Continue reading “Forever Delayed”
It’s great having a deadline for getting models finished by. That tends to be my biggest motivaton as I refuse to game with unpainted models.
This Friday (tomorrow), I am taking part in my very first kill team game down at my local gaming club.
Continue reading “Kill Team”
Well the rumours were true(ish).